User Details
- User Since
- Mar 6 2016, 1:21 PM (260 w, 1 d)
- Roles
- Administrator
Jul 8 2019
Its a gameplay mechanic. With CCIP even Mk82 one shot everything and if we'll limit deflection to guided only this will make Mk82 better.
Jul 5 2019
I asked him to create this ticket for me. Gonna implement this later after 1944.
Jun 18 2019
Fixed in v13, locking requirement removed, now if you lase enemy vehicle or player when friendly player shots them for the first time, you get the assist. (If vehicle or player were already damaged by friendly player and you lase enemy afterwards, you won't get the assist)
Jun 16 2019
Jun 9 2019
Apparently resolved. Couldn't reproduce it either.
May 19 2019
I never said its not possible. It is possible and was implemented for two years now. But engine bug stops my implementation.
May 18 2019
Mar 12 2019
This is actually a good idea. There is space in Loadout menu for another tab where we can fit all that. I'll see about it. @Inch please assign task to me.
Are suggestions still actual?
Mar 5 2019
On it, team balancing issues should be addressed soon.
Still an issue in 2019? I think I had this fixed a few years back.
How about an ability to sell anywhere on the ground similar to what you do with transport planes?
Feb 26 2019
Good suggestions. Having 2 team maps is something I wanted for a while after having them in 1944 and RHS.
Nov 10 2018
Jul 29 2018
Hunter will get smokes in v12
Jul 25 2018
Fixed in v12
Jul 7 2018
1-BRDM-2 [9P148] Price currently 3K$ - Should be increased because of Overpowerdness
Increased to 4k$
Jul 5 2018
I'll probably do it on saturday so feel free to add more stuff in until then. I also heard there is an issue with level requirement for Stinger on Russian side now.
On it, will have an update this weekend.
Jun 16 2018
Fixed
Jun 1 2018
Got it, will fix.
Apr 23 2018
Read and did changed by feedback.
Apr 22 2018
Apr 20 2018
Good idea, I might implement it sometime.
Apr 18 2018
Apr 17 2018
- 2. Weapon costs are not necessarily depend on weapon effectiveness, but I might adjust prices in future.
- OPFOR starting uniform doesn't have any vest protection unlock BLUFOR and INDFOR so its balanced.
- Agreed, these prices could use a little decrease
- Any server runs sped up time? Anyway good point about it, I'll see what I can do.
Mar 15 2018
Although we can't make RHS vehicles quiter we indeed can make F1 suppress more sound. Gonna increase it a little bit.
Mar 1 2018
Thermal modes removal is available as server-side admin option.
Feb 26 2018
You were assigned to OPFOR when they had less players so you're asked to keep playing there.
Feb 25 2018
Not fixed.
Feb 24 2018
Thanks for the feedback. As for RPGs, since last update every RPG-7 has scope now so you can shoot VL grenades to 600 meters.
Feb 21 2018
Maybe limit it to just heavy armor and attack helicopters?
Feb 18 2018
Probably has to do with RHS custom scripts. I'll see what I can do.
Oct 21 2017
I didn't read the whole thing yet but I can say that I am aware of the issues and will do something about it.
Sep 5 2017
Sep 1 2017
Good suggestions!
Jul 1 2017
The issue is that they disappear during night, gonna fix this.
May 23 2017
Fixed in v9.5, thanks for the report.
Not a bug, when you open player menu for the first time with Tilde key (~), it no longer shows up on mousewheel menu and you have to use Tilde key again to open it in future. This is done to unclutter the mousewheel menu.
May 22 2017
Fixed in v9.5
Feb 22 2017
Would be great if you can make me repro with exact steps what to do, including how much magazines need to be used at minimum for bug to happen.
Feb 17 2017
Available in latest v9.2
Feb 9 2017
Gonna fix soon.
Tried lots of combinations, still can't reproduce it :(
Fixed in last versions.
Can't be fixed due to engine limitation. Need scripted scoreboard to properly count all kills.
Fixed in recent versions.
This happens because you have Stream Mode enabled.
Fixed in one of the versions
Fixed in v9.2
Jan 11 2017
Can you please try to reproduce it and make video of it?
Nov 20 2016
This is issue with engine treating empty vehicles as civilian (and since civilian side is always friendly it counts destroyed vehicles as negative score). Solution is in works for new KotH with proper scoreboard.
Sep 30 2016
Will be available with next update.
Sep 29 2016
This looks like piece of Altis Life code, there is a bug when code from other missions gets triggered by Battleye when you switch servers: https://github.com/AgentRev/ACE3Wasteland.Altis/blob/master/briefing.sqf
Sep 27 2016
Post original scripts.log
Please ask for restore in #koth-profile-restore channel on Discord.
Update was sent out to GSPs yesterday, ask support to update it.
Sep 26 2016
Thanks, this is exactly what will be fixed with next update.
There will be filters update very soon which will address this #18 kick. But just in case can you please attach scripts.log off your server?
Sep 9 2016
Fixed in next update.
These are engine messages, not scripted ones. If you were killed by player entity it would have had "killed by" in it. No idea what killed you, fire maybe?
Sep 5 2016
Interesting ideas but I'll leave these for later.
Will be available in next update.
Maximum carrying weight is a feature introduced into Arma 3 not long time ago, unfortunately there is no way to affect it without addon.
Additional empty space threshold was added which caused bigger backpacks to be selected in some cases, I lowered it so it should be better now.
Unfortunately not possible until BIS implement scripting command to change throwable muzzle.
I've double checked it and cannot reproduce the problem. Need more details.
Fixed in next update.
Sep 3 2016
Performance difference is no more than 5-10%, other things that you mentioned have nothing to do with dynamic spawns.
Sep 2 2016
Leave this issue as is for now, I'll see what I can do about cleanup.
Aug 31 2016
Crates have no designation of being from gun store or not, I don't think there is any connection. My guess is that crate was destroyed and you couldn't take it out?
Aug 30 2016
Yeah it is definitely cleanup issue. Items dropped by dead players set to be deleted over time while items that you drop yourself never delete, this was design decision because people usually dropped items to store them and take them later while items off dead units very often are untouched.
Press F to switch fire modes.
Unfortunately it is not possible to sell two types of ammunition at the moment and there are different priorities for Wasteland.
Boats despawn in time you spent riding the boat + 10 minutes if there is item in its inventory, I guess it needs more tweaking.
Aug 28 2016
I'll look into it.
Aug 26 2016
Currently vehicle can be repaired if it has more than 0.2 damage on any non-glass part. Yellow status means damage is above 0.33 so you should be able to repair it. If you can, make a video of such case.
Thanks for feedback, I'll look into these issues in v33.
Used to be when?
This was intentional design decision to keep ammo packs rare. You get lots of them as instant reward for completing the mission and then ammo truck slowly produces single pack.
Aug 25 2016
I think this can be solved in the mission, I'll check it out.
Aug 23 2016
Its already implemented, server admins can shuffle spawn locations by setting RandomSpawns to 1
Aug 21 2016
Need video.
Aug 4 2016
This is result of scripted tank damage that 1944 has "destroyed" vehicles get locked by 1944 scripts. No way to really resolve it yet.
AKM doesn't require masrkman perk. Can you make a screenshot of it?