I understand that koth developers can read me here? I have a simple and very important change about balance. Everyone knows that quantitative balance is built into the game. But I would like to say that he does not bring real balance into the game. Since despite the equal number of players in the teams, almost every time it turns out that one of the teams strongly dominates the players so much that they even fail to leave the base. This happens because the top players do not want to fight with each other and they just all join the same team. Thus, we have teams with noobs against professionals. I propose to add to the balancer the division of players with 90 or more levels for different teams. It really will bring into the game a qualitative balance and not just a quantitative one, from which there is little influence.
And I also wanted to add that it is worth limiting the number of planes per team - maximum 2 planes per team. Otherwise, the game on the aircraft turns into a chaos. 10 airplanes fly at a distance of 2 km2 like flies in a jar. Thus, the victory on the aircraft depends on the randomness and not on the skills of the pilot. In addition, if suddenly one of the teams has 3 or more planes left and the other teams have 0, this also introduces a strong imbalance. As well as reducing the number of aircraft will slightly extend the life of ground vehicles and they will no longer be so insignificant.