Rotating AO will further DECREASE income/xp received while playing, which will further INCREASE the amount of grinding required to level up and purchase items. This is counter productive to current frustration levels experienced.
I don't think that this version of KOTH is trying to drive people away but... the v12 test rotating AO thing seems state the opposite. You should NOT have to devote large chucks of time (larger than before understandably) just to get to a new level.
On a personal note, I am thinking about no longer playing C4G/Sa-Matra KOTH because the game is no longer fun due to..:
- increase in costs for items
- increase in required levels to unlock items
- decrease in winning rewards
- use of Navid
- Nerf of Zafir
- Lack of proper team balancing (one team constantly wins due to stacking)
Make things too difficult, and people just stop playing. I dont want to.